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Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Abilities, attacks, weakness & resistance
Other cards from Assassin's Creed
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Overpowering Attack (ACR 218) is a red sorcery from the Assassin's Creed expansion available as an etched foil uncommon. It has a Freerunning alternate cost and untaps all creatures that attacked this turn while granting an additional combat phase and subsequent main phase if cast during your main phase. The card enables aggressive turns by effectively letting attackers act again and potentially chaining another combat step for additional damage or effects.
Catalog pricing data as of 2 May 2026, 14:15