
Assassin's Creed · #4
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Fall of the First Civilization (ACR-4) is an Enchantment — Saga from the Assassin's Creed expansion. Its three chapters sequentially make you and an opponent draw two cards, exile an opponent's artifact, and then force each player to choose three nonland permanents to keep while destroying the rest. The card costs {2}{W} and functions as a game-changing board reset that also interacts with artifacts and card advantage.
Catalog pricing data as of 25 Apr 2026, 01:45