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At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Abilities, attacks, weakness & resistance
Other cards from Assassin's Creed
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Bleeding Effect (ACR-51 foil) is an uncommon enchantment from the Assassin's Creed set. At the beginning of combat on your turn, it grants your creatures whichever of the listed keywords are present on any creature card in your graveyard until end of turn. The ability checks the graveyard as it resolves, so it affects only creatures you control at that moment and does not update for later changes.
Catalog pricing data as of 4 May 2026, 22:32