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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Abilities, attacks, weakness & resistance
Other cards from Apocalypse
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False Dawn (APC-10) is a white sorcery from the Apocalypse set. Until end of turn, it makes all mana-producing effects you control produce white mana and lets you spend white mana as though it were any color. It also draws a card, combining temporary color-fixing with card advantage for one-turn combo or casting setups.
Catalog pricing data as of 26 Apr 2026, 01:10