
Alchemy: Outlaws of Thunder Junction · #6
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Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
Abilities, attacks, weakness & resistance
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Emerald Collector is a 1/2 Human Pirate creature card from the Alchemy: Outlaws of Thunder Junction set and carries the conjure keyword. It lets you draw a card whenever it deals combat damage to a player and, upon drawing your third card in a turn, conjures a Mox Emerald into your hand (once). It can also be pumped to a base 4/4 until end of turn for {2}{G}, giving it a temporary combat role and synergies with card-draw strategies.
Catalog pricing data as of 25 Apr 2026, 01:25
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