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Enchant land When this enchantment enters, draw a card, then draft a card from this enchantment's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Abilities, attacks, weakness & resistance
Other cards from Alchemy: New Capenna
Loose in the Park (YSNC-14) is an Enchantment — Aura from the Alchemy: New Capenna online set that enchants a land. When it enters the battlefield you draw a card and exile a drafted card from its spellbook, and you can pay {3} to turn the enchanted land into a copy of that exiled card until end of turn while it remains a land. Its interaction turns lands into temporary sources of the exiled spell, providing flexible off-color or nonland effects from a land base.
Catalog pricing data as of 17 Apr 2026, 22:42
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