
Alchemy: Murders at Karlov Manor · #4
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When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Abilities, attacks, weakness & resistance
Other cards from Alchemy: Murders at Karlov Manor
Case of the Lost Witness (YMKM-4) is a blue Enchantment — Case from the Alchemy: Murders at Karlov Manor set. When it enters, it conjures four Fblthp, the Lost into your library and lets you draw a card, and it can be solved if you control a legendary Homunculus. Once solved, it lets you look at the top card of your library at any time and permits playing lands and casting spells from the top of your library.
Catalog pricing data as of 21 Apr 2026, 09:22
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