
Reign of Jafar · #87
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When you play this character, chosen character gains Ward until the start of your next turn. (Opponents can't choose them except to challenge.)
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Tramp is an Emerald Storyborn Hero character with 3 strength and 3 willpower. When you play him, a chosen character gains Ward until the start of your next turn, preventing opponents from choosing them except to challenge. At cost 3 he serves as an early protector in Emerald builds, enabling tempo plays or shielding key characters from targeting.
Catalog pricing data as of 14 Apr 2026, 14:02