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Extraordinary Journey (Foil)

Wilds of Eldraine · #48

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Overview

Legality, special rules, and flavor text

Rules

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Rulings

Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability. — Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
WOE-48--foil
Name
Extraordinary Journey (Foil)
Number
48
Rarity
Rare
Variant
Foil

Type line & Magic stats

Mana cost
{X}{X}{U}{U}
Mana value
2

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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