Vendor ToolsBeta

Zephyrim (Foil)

Warhammer 40,000 Commander · #20

Add to stock

eBay prices

Tap for sold & listed comps

Overview

Legality, special rules, and flavor text

Rules

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Rulings

If an effect puts a card into your hand without using the word "draw," the card wasn't drawn. — If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability. — If the spell is countered, the squad ability will not trigger, and no tokens will be created. — If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times. — If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times. — It's important to reveal a card with miracle before it is mixed with the other cards in your hand. — Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." — Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability. — See also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section. — The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies. — To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. — You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost. — You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn. — You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type. — You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time. — You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost. — You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
40K-20--foil
Name
Zephyrim (Foil)
Number
20
Rarity
Rare
Variant
Foil

Type line & Magic stats

Subtypes
Human, Warrior
Mana cost
{3}{W}
Mana value
4
Power / toughness
3 / 3
Keywords
Flying — Miracle — Squad — Vigilance

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

eBay market prices

Sold and listed medians — tap a grade for comps

More conditions (eBay)

Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.

Listed on marketplace

Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).

No marketplace listings for this card right now.

More in this set

Other cards from Warhammer 40,000 Commander

View full set →

Comments

Share your thoughts on this card — condition, value, pull rates, etc.

to comment.

No comments yet. Be the first to share your thoughts.