
Overview
Legality, special rules, and flavor text
Rules
{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
Rulings
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not. — At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield. — If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it. — If the target permanent has unearth and was put onto the battlefield using its unearth ability, this effect can still exile it and return it to its owner's hand. — If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves. — Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
Flavor text
"Remember, students, if it's glowing, humming, or whirring, don't touch it!"
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- BRO-16--normal
- Name
- Meticulous Excavation
- Number
- 16
- Rarity
- Uncommon
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {W}
- Mana value
- 1
Set, artist & references
- Artist
- Lucas Graciano
- Language
- English
- Set name
- The Brothers' War
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from The Brothers' War
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