
Overview
Legality, special rules, and flavor text
Rules
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Rulings
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost. — You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- BRC-26--normal
- Name
- The Archimandrite
- Number
- 26
- Rarity
- Rare
Set, artist & references
- Artist
- Cristi Balanescu
- Language
- English
- Set name
- The Brothers' War Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
Sold and listed medians — tap a grade for comps
More conditions (eBay)
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More in this set
Other cards from The Brothers' War Commander
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