
Overview
Legality, special rules, and flavor text
Rules
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Rulings
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn. — If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons. — The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
Flavor text
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PTDM-174p--normal
- Name
- Call the Spirit Dragons
- Number
- 174
- Rarity
- Mythic
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {W}{U}{B}{R}{G}
- Mana value
- 5
Set, artist & references
- Artist
- Liiga Smilshkalne
- Language
- English
- Set name
- Tarkir: Dragonstorm Promos
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
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Mistrise Village (Foil)#261

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Maelstrom of the Spirit Dragon (Foil)#260

Maelstrom of the Spirit Dragon#260

Kishla Village (Prerelease Stamp)#259

Kishla Village (Foil)#259

Kishla Village#259

Great Arashin City (Prerelease Stamp)#257

Great Arashin City (Foil)#257

Great Arashin City#257
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