
Overview
Legality, special rules, and flavor text
Rules
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Rulings
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. — Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. — Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. — Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. — Tokens that leave the battlefield will satisfy a revolt ability.
Flavor text
"Go! If you trouble us again, you will regret it." —Merry
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- LTC-163--normal
- Name
- Call for Unity
- Number
- 163
- Rarity
- Rare
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {3}{W}{W}
- Mana value
- 5
- Keywords
- Revolt
Set, artist & references
- Artist
- Yuriy Chemezov
- Language
- English
- Set name
- Tales of Middle-earth Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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