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Emergent Haunting (Foil)

Outlaws of Thunder Junction · #46

UncommonEnchantment
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Overview

Legality, special rules, and flavor text

Rules

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Rulings

At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything. — Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
OTJ-46--foil
Name
Emergent Haunting (Foil)
Number
46
Rarity
Uncommon
Variant
Foil

Type line & Magic stats

Mana cost
{1}{U}
Mana value
2
Keywords
Surveil

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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