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Demonic Ruckus

Outlaws of Thunder Junction · #120

UncommonEnchantment
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Overview

Legality, special rules, and flavor text

Rules

Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Rulings

Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand. — If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. — If the creature Demonic Ruckus would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into your graveyard from the stack, not the battlefield, so its triggered ability won't trigger. — If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell. — Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted." — You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
OTJ-120--normal
Name
Demonic Ruckus
Number
120
Rarity
Uncommon

Type line & Magic stats

Subtypes
Aura
Mana cost
{1}{R}
Mana value
2
Keywords
Enchant — Plot

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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