
Overview
Legality, special rules, and flavor text
Rules
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Rulings
A spell or ability that counters spells can still target your spells after Veil of Summer resolves. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen. — If your opponents have cast more than one blue or black spell, you still draw only one card as Veil of Summer resolves. — Veil of Summer has no effect until it resolves. It can be countered.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MB2-75--normal
- Name
- Veil of Summer
- Number
- 75
- Rarity
- Uncommon
Type line & Magic stats
- Types
- Instant
- Mana cost
- {G}
- Mana value
- 1
Set, artist & references
- Artist
- Lake Hurwitz
- Language
- English
- Set name
- Mystery Booster 2
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
Sold and listed medians — tap a grade for comps
More conditions (eBay)
Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.
Listed on marketplace
Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).
No marketplace listings for this card right now.
More in this set
Other cards from Mystery Booster 2
Comments
Share your thoughts on this card — condition, value, pull rates, etc.
to comment.
No comments yet. Be the first to share your thoughts.











