
Overview
Legality, special rules, and flavor text
Rules
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Rulings
If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter. — Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into. — If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MB2-129--normal
- Name
- Sengir Vampire
- Number
- 129
- Rarity
- Uncommon
Set, artist & references
- Artist
- Jeff Easley
- Language
- English
- Set name
- Mystery Booster 2
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Mystery Booster 2
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