
Overview
Legality, special rules, and flavor text
Rules
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Rulings
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MB2-532--normal
- Name
- Night of the Flying Merfolk
- Number
- 532
- Rarity
- Rare
Type line & Magic stats
- Subtypes
- Saga
- Types
- Enchantment
- Mana cost
- {2}{U}
- Mana value
- 3
Set, artist & references
- Artist
- Ashlea Kelly
- Language
- English
- Set name
- Mystery Booster 2
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
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More conditions (eBay)
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More in this set
Other cards from Mystery Booster 2
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