
Overview
Legality, special rules, and flavor text
Rules
Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Rulings
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. — Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield. — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. — You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MB2-564--normal
- Name
- Immersturm Battlefield
- Number
- 564
- Rarity
- Rare
Type line & Magic stats
- Subtypes
- Realm
- Types
- Enchantment
- Mana cost
- {1}{R}
- Mana value
- 2
Set, artist & references
- Artist
- Thomas Ricci
- Language
- English
- Set name
- Mystery Booster 2
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Mystery Booster 2
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