
Overview
Legality, special rules, and flavor text
Rules
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Rulings
If a permanent you control is both an artifact and an enchantment, count it only once when determining the bonus from an equipped Nettlecyst. — If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. — If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. — Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. — The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. — The living weapon ability has been updated so that the triggered ability creates Phyrexian Germ tokens rather than Germ tokens. This update applies to all cards with living weapon.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MKC-233--normal
- Name
- Nettlecyst
- Number
- 233
- Rarity
- Rare
Set, artist & references
- Artist
- Vincent Proce
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Murders at Karlov Manor Commander
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