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Unstable Amulet (Foil)

Modern Horizons 3 · #421

UncommonArtifact
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Overview

Legality, special rules, and flavor text

Rules

When this artifact enters, you get {E}{E} (two energy counters). Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent. {T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with this artifact.

Rulings

If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. — Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. — You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MH3-421--foil
Name
Unstable Amulet (Foil)
Number
421
Rarity
Uncommon
Variant
Foil

Type line & Magic stats

Mana cost
{1}{R}
Mana value
2

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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Other cards from Modern Horizons 3

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