
Overview
Legality, special rules, and flavor text
Rules
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Rulings
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. — Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. — If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. — If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. — Multiple finality counters on a single permanent are redundant. — You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MH3-90--normal
- Name
- Emperor of Bones
- Number
- 90
- Rarity
- Rare
Set, artist & references
- Artist
- Josh Hass
- Language
- English
- Set name
- Modern Horizons 3
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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