
Overview
Legality, special rules, and flavor text
Rules
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Rulings
If a permanent that's already on the battlefield without time counters on it becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely (unless time counters are somehow put on it later). If a permanent with one or more time counters on it becomes a copy of a permanent with vanishing, it will vanish as normal. If a permanent enters the battlefield as a copy of a permanent with vanishing, it enters with the appropriate number of time counters and will vanish as normal. — If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. — If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. As long as the permanent doesn't have any time counters on it, neither of vanishing's two triggered abilities will trigger again. — Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. — When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. — You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PMH3-59s--foil
- Name
- Dreamtide Whale (Foil)
- Number
- 59
- Rarity
- Rare
- Variant
- Foil
Set, artist & references
- Artist
- Ron Spears
- Language
- English
- Set name
- Modern Horizons 3 Promos
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Modern Horizons 3 Promos

Grist, Voracious Larva // Grist, the Plague Swarm (Foil)#251

Ral, Monsoon Mage // Ral, Leyline Prodigy (Foil)#247

Sorin of House Markov // Sorin, Ravenous Neonate (Foil)#245

Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (Foil)#242

Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (Foil)#237

Wooded Foothills (Foil)#236

Windswept Heath (Foil)#235

Ugin's Labyrinth (Foil)#233

Spymaster's Vault (Foil)#230

Shifting Woodland (Foil)#228

Polluted Delta (Foil)#224

Monumental Henge (Foil)#222
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