
Overview
Legality, special rules, and flavor text
Rules
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Rulings
A copy is created even if the spell or ability that caused the delayed triggered ability to trigger has been countered by the time that delayed triggered ability resolves. The copy resolves before the original spell. — Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have a colon in their reminder text. — If the spell or ability has damage divided as it was cast or activated, the division can't be changed (although the targets receiving that damage still can). The same is true of spells and abilities that distribute counters. — If the spell or ability that's copied has an X whose value was determined as it was cast or activated, the copy will have the same value of X. — If the spell or ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones. — Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered "created" when this happens. — The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy. — The copy is created on the stack, so it's not "cast" or "activated." Creating the copy won't cause abilities that trigger when a player casts a spell or activates an ability to trigger. — The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- M3C-133--normal
- Name
- Sunken Palace
- Number
- 133
- Rarity
- Rare
Set, artist & references
- Artist
- Julian Kok Joon Wen
- Language
- English
- Set name
- Modern Horizons 3 Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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