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Act on Impulse

Jumpstart 2022 · #492

UncommonSorcery
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Overview

Legality, special rules, and flavor text

Rules

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Rulings

Any cards you don't play will remain exiled. — Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty. — The cards are exiled face up. — Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.

Flavor text

"You don't want to know what happens after I put on the goggles."

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
J22-492--normal
Name
Act on Impulse
Number
492
Rarity
Uncommon

Type line & Magic stats

Types
Sorcery
Mana cost
{2}{R}
Mana value
3

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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More in this set

Other cards from Jumpstart 2022

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