
Overview
Legality, special rules, and flavor text
Rules
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Rulings
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible. — Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Flavor text
"They said we were weak, did they? Let's show them what happens when we fight as one!"
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- FDN-226--normal
- Name
- Inspiring Call
- Number
- 226
- Rarity
- Uncommon
Type line & Magic stats
- Types
- Instant
- Mana cost
- {2}{G}
- Mana value
- 3
Set, artist & references
- Artist
- Dan Murayama Scott
- Language
- English
- Set name
- Foundations
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
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More conditions (eBay)
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