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Ashroot Animist (Foil)

Foundations · #478

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Overview

Legality, special rules, and flavor text

Rules

Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Rulings

If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X. — The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.

Flavor text

"We will burn down the old growth of civilization and nurture what sprouts from the ashes."

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
FDN-478--foil
Name
Ashroot Animist (Foil)
Number
478
Rarity
Rare
Variant
Foil

Type line & Magic stats

Subtypes
Lizard, Druid
Mana cost
{2}{R}{G}
Mana value
4
Power / toughness
4 / 4
Keywords
Trample

Set, artist & references

Language
English
Set name
Foundations
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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