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Kargan Intimidator

Foundations Jumpstart · #569

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Overview

Legality, special rules, and flavor text

Rules

Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

Rulings

If you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one's ability separately. — Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
J25-569--normal
Name
Kargan Intimidator
Number
569
Rarity
Rare

Type line & Magic stats

Subtypes
Human, Warrior
Mana cost
{1}{R}
Mana value
2
Power / toughness
3 / 1

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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