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Colossus Hammer (Foil)

Final Fantasy Commander · #338

UncommonArtifact
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Overview

Legality, special rules, and flavor text

Rules

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Rulings

Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying. — If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it. — If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.

Flavor text

"Sorry to keep you waiting. It's me! I'll handle the rest!"

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
FIC-338--foil
Name
Colossus Hammer (Foil)
Number
338
Rarity
Uncommon
Variant
Foil

Type line & Magic stats

Subtypes
Equipment
Mana cost
{1}
Mana value
1
Keywords
Equip

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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More in this set

Other cards from Final Fantasy Commander

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