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Single Combat (Foil)

Fallout · #172

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Overview

Legality, special rules, and flavor text

Rules

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Rulings

As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time. — In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

Flavor text

Some fight to destroy their enemies. Some fight to destroy themselves.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-172--foil
Name
Single Combat (Foil)
Number
172
Rarity
Rare
Variant
Foil

Type line & Magic stats

Types
Sorcery
Mana cost
{3}{W}{W}
Mana value
5

Set, artist & references

Artist
Josh Hass
Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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