Overview
Legality, special rules, and flavor text
Rules
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
Rulings
If an activated ability of a card in exile with a brain counter on it references the card it's printed on by name, treat Rex's version of that ability as though it referenced Rex, Cyber-Hound instead. For example, say Arcade Gannon (which has the ability "{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.") is in exile with a brain counter on it. You would treat Rex's version of the ability as though it said "{T}: Draw a card, then discard a card. Put a quest counter on Rex, Cyber-Hound." — Rex gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PIP-427--normal
- Name
- Rex, Cyber-Hound
- Number
- 427
- Rarity
- Rare
Set, artist & references
- Artist
- Jeremy Paillotin
- Language
- English
- Set name
- Fallout
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
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