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Plasma Caster (Foil)

Fallout · #64

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Overview

Legality, special rules, and flavor text

Rules

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}

Rulings

If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. — If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster's third ability tries to resolve, it won't resolve and none of its effects happen. You won't flip a coin.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-64--foil
Name
Plasma Caster (Foil)
Number
64
Rarity
Rare
Variant
Foil

Type line & Magic stats

Subtypes
Equipment
Mana cost
{1}{R}
Mana value
2
Keywords
Equip

Set, artist & references

Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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