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Perception Bobblehead (Foil)

Fallout · #667

UncommonArtifact
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Overview

Legality, special rules, and flavor text

Rules

{T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Rulings

If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. — If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell. — The value of X is determined only once, as Perception Bobblehead’s last ability resolves. — You choose whether to cast a spell from among the cards you’re looking at as Perception Bobblehead’s last ability resolves. You can’t wait to cast one later in the turn. Timing restrictions based on the card’s types are ignored.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-667--foil
Name
Perception Bobblehead (Foil)
Number
667
Rarity
Uncommon
Variant
Foil

Type line & Magic stats

Subtypes
Bobblehead
Mana cost
{3}
Mana value
3

Set, artist & references

Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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