
Overview
Legality, special rules, and flavor text
Rules
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Rulings
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. — If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can. — In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. — Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. — Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. — Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. — The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled. — There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
Flavor text
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PIP-47--foil
- Name
- Nuclear Fallout (Foil)
- Number
- 47
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Sorcery
- Mana cost
- {X}{B}{B}
- Mana value
- 2
Set, artist & references
- Artist
- Jason Rainville
- Language
- English
- Set name
- Fallout
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
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The Wise Mothman (Etched Foil)#1067

Dr. Madison Li (Etched Foil)#1066

Dogmeat, Ever Loyal (Etched Foil)#1065

Caesar, Legion's Emperor (Etched Foil)#1064

Luck Bobblehead (Foil)#1063

Agility Bobblehead (Foil)#1062

Intelligence Bobblehead (Foil)#1061

Charisma Bobblehead (Foil)#1060

Endurance Bobblehead (Foil)#1059

Perception Bobblehead (Foil)#1058

Strength Bobblehead (Foil)#1057
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