
Overview
Legality, special rules, and flavor text
Rules
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Rulings
Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes. — If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode. — If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PIP-156--normal
- Name
- Austere Command
- Number
- 156
- Rarity
- Rare
Type line & Magic stats
- Types
- Sorcery
- Mana cost
- {4}{W}{W}
- Mana value
- 6
Set, artist & references
- Artist
- Andrew Theophilopoulos
- Language
- English
- Set name
- Fallout
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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