Overview
Legality, special rules, and flavor text
Rules
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
Rulings
If Power Depot is a creature and gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield. — Power Depot is a land, so it can only be played as a land. It cannot be cast as a spell. — The mana produced by the last activated ability can't be spent to activate abilities of artifact cards in other zones, such as cycling or unearth costs. — Yes, this land enters the battlefield with a +1/+1 counter, which does nothing while it's a land. When it's put into the graveyard from the battlefield, you may put its +1/+1 counters onto target artifact creature, no matter what Power Depot's card types are at the time.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- EOS-34--foil
- Name
- Power Depot (Foil)
- Number
- 34
- Rarity
- Rare
- Variant
- Foil
Set, artist & references
- Artist
- Daniel Romanovsky
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More conditions (eBay)
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More in this set
Other cards from Edge of Eternities: Stellar Sights

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Thespian's Stage (Foil)#179

Terrain Generator (Foil)#178

Swarmyard (Foil)#177

Sunken Citadel (Foil)#176

Strip Mine (Foil)#175

Stirring Wildwood (Foil)#174

Shambling Vent (Foil)#173

Scavenger Grounds (Foil)#172

Reflecting Pool (Foil)#171

Raging Ravine (Foil)#170

Power Depot (Foil)#169
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