
Overview
Legality, special rules, and flavor text
Rules
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Rulings
If either permanent becomes an illegal target, no counter is removed or put. — The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way. — To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply. — You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- EOS-76--foil
- Name
- Nesting Grounds (Foil)
- Number
- 76
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Land
- Mana value
- 0
Set, artist & references
- Artist
- WFlemming Illustration
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Edge of Eternities: Stellar Sights

Wandering Fumarole (Foil)#180

Thespian's Stage (Foil)#179

Terrain Generator (Foil)#178

Swarmyard (Foil)#177

Sunken Citadel (Foil)#176

Strip Mine (Foil)#175

Stirring Wildwood (Foil)#174

Shambling Vent (Foil)#173

Scavenger Grounds (Foil)#172

Reflecting Pool (Foil)#171

Raging Ravine (Foil)#170

Power Depot (Foil)#169
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