
Overview
Legality, special rules, and flavor text
Rules
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it. — To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- WHO-375--foil
- Name
- The Toymaker's Trap (Foil)
- Number
- 375
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {2}{B}
- Mana value
- 3
Set, artist & references
- Artist
- Eric Wilkerson
- Language
- English
- Set name
- Doctor Who
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
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More conditions (eBay)
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More in this set
Other cards from Doctor Who
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