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The Toymaker's Trap (Foil)

Doctor Who · #375

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Overview

Legality, special rules, and flavor text

Rules

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Rulings

If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it. — To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
WHO-375--foil
Name
The Toymaker's Trap (Foil)
Number
375
Rarity
Rare
Variant
Foil

Type line & Magic stats

Mana cost
{2}{B}
Mana value
3

Set, artist & references

Language
English
Set name
Doctor Who
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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