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Zacama, Primal Calamity

Commander Masters · #365

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Overview

Legality, special rules, and flavor text

Rules

Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Rulings

Zacama's triggered ability triggers if you cast it from any zone. It doesn't trigger if you put Zacama onto the battlefield without casting it. — Zacama's damage-dealing ability can be activated during combat, perhaps targeting a creature blocking it. If all creatures blocking Zacama are destroyed, its combat damage is assigned to the player, planeswalker, or battle it's attacking because of trample. If the blocking creatures are dealt nonlethal damage, that damage is considered when assigning trample damage.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
CMM-365--normal
Name
Zacama, Primal Calamity
Number
365
Rarity
Rare

Type line & Magic stats

Subtypes
Elder, Dinosaur
Mana cost
{6}{R}{G}{W}
Mana value
9
Power / toughness
9 / 9
Keywords
Reach — Trample — Vigilance

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Supertypes
Legendary

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