
Overview
Legality, special rules, and flavor text
Rules
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Rulings
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on. — Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items. — Experience counters are the second kind of counters a player can have, joining poison. — If Meren of Clan Nel Toth leaves the battlefield at the same time as other creatures you control die, its first ability will trigger for each of those creatures. — If a creature card in your graveyard has {X} in its mana cost, X is 0. — You can’t choose to put the creature card into your hand if its mana value is less than or equal to the number of experience counters you have as the ability resolves.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- CMM-685--normal
- Name
- Meren of Clan Nel Toth
- Number
- 685
- Rarity
- Rare
Set, artist & references
- Artist
- Vance Kelly
- Language
- English
- Set name
- Commander Masters
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
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