
Overview
Legality, special rules, and flavor text
Rules
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Rulings
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist. — If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled. — If a token is exiled, it ceases to exist. It won't be returned to the battlefield. — In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. — The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
Flavor text
Few escape the Underworld. Fewer still escape fate.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- CMM-823--normal
- Name
- Grasp of Fate
- Number
- 823
- Rarity
- Rare
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {1}{W}{W}
- Mana value
- 3
Set, artist & references
- Artist
- Lie Setiawan
- Language
- English
- Set name
- Commander Masters
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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