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Balan, Wandering Knight

Commander Masters · #16

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Overview

Legality, special rules, and flavor text

Rules

First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.

Rulings

Balan's activated ability has no timing restriction. You can activate it any time you have priority. — If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.

Flavor text

"What weapon will you bear against one who's mastered them all?"

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
CMM-16--normal
Name
Balan, Wandering Knight
Number
16
Rarity
Rare

Type line & Magic stats

Subtypes
Cat, Knight
Mana cost
{2}{W}{W}
Mana value
4
Power / toughness
3 / 3
Keywords
First strike

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Supertypes
Legendary

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More in this set

Other cards from Commander Masters

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