
Overview
Legality, special rules, and flavor text
Rules
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Rulings
Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life. — In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life. — The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- CMM-137--foil
- Name
- Archfiend of Despair (Foil)
- Number
- 137
- Rarity
- Mythic
- Variant
- Foil
Set, artist & references
- Artist
- Josh Hass
- Language
- English
- Set name
- Commander Masters
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
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Omnath, Locus of Mana (Foil)#1063

Neheb, the Eternal (Foil)#1062

Mikaeus, the Unhallowed (Foil)#1061

Urza, Lord High Artificer (Foil)#1060

Ulamog, the Ceaseless Hunger (Foil)#1059

Morophon, the Boundless (Foil)#1058

Kozilek, the Great Distortion (Foil)#1057

Wastes#1056
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