
Overview
Legality, special rules, and flavor text
Rules
(Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. {1}{B}: Level 2 Whenever you sacrifice a permanent, target player mills two cards. {2}{B}: Level 3 At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Rulings
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. — Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. — Gaining a level is a normal activated ability. It uses the stack and can be responded to. — Gaining a level won't remove abilities that a Class had at a previous level. — If you sacrifice a permanent as part of casting a spell or activating an ability, Scavenger's Talent's level 2 class ability will resolve before that spell or ability. — Scavenger's Talent's level 2 class ability will trigger when you sacrifice it. If you sacrifice other permanents at the same time, it triggers for them as well. — The creature card you return from your graveyard with Scavenger's Talent's level 3 class ability may be one of the nonland permanents you sacrificed. — There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. — You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. — Food is an artifact type. Even though it appears on some creatures, it's never a creature type. — Whatever you do, don't eat the delicious cards. — You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PBLB-111p--foil
- Name
- Scavenger's Talent (Foil)
- Number
- 111
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Subtypes
- Class
- Types
- Enchantment
- Mana cost
- {B}
- Mana value
- 1
- Keywords
- Food — Mill
Set, artist & references
- Artist
- Chris Seaman
- Language
- English
- Set name
- Bloomburrow Promos
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
Sold and listed medians — tap a grade for comps
More conditions (eBay)
Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.
Listed on marketplace
Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).
No marketplace listings for this card right now.
More in this set
Other cards from Bloomburrow Promos

Three Tree City (Prerelease Stamp)#260

Three Tree City (Foil)#260

Three Tree City#260

Fountainport (Prerelease Stamp)#253

Fountainport (Foil)#253

Fountainport#253

Fabled Passage (Prerelease Stamp)#252

Fabled Passage (Foil)#252

Fabled Passage#252

Zoraline, Cosmos Caller (Prerelease Stamp)#242

Zoraline, Cosmos Caller (Foil)#242

Zoraline, Cosmos Caller#242
Comments
Share your thoughts on this card — condition, value, pull rates, etc.
to comment.
No comments yet. Be the first to share your thoughts.