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Fisher's Talent

Bloomburrow Commander · #36

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Overview

Legality, special rules, and flavor text

Rules

(Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Rulings

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. — Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. — Gaining a level is a normal activated ability. It uses the stack and can be responded to. — Gaining a level won't remove abilities that a Class had at a previous level. — The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent. — The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies. — There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. — You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. — You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
BLC-36--normal
Name
Fisher's Talent
Number
36
Rarity
Rare

Type line & Magic stats

Subtypes
Class
Mana cost
{2}{G}{U}
Mana value
4

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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