Vendor ToolsBeta

Training Grounds (Foil)

Avatar: The Last Airbender Eternal · #20

Add to stock

eBay prices

Tap for sold & listed comps

Overview

Legality, special rules, and flavor text

Rules

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Rulings

Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text. — If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}. — Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced. — Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does. — Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}. — Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}. — Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
TLE-20--foil
Name
Training Grounds (Foil)
Number
20
Rarity
Mythic
Variant
Foil

Type line & Magic stats

Mana cost
{U}
Mana value
1

Set, artist & references

Artist
Viacom
Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

eBay market prices

Sold and listed medians — tap a grade for comps

More conditions (eBay)

Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.

Listed on marketplace

Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).

No marketplace listings for this card right now.

More in this set

Other cards from Avatar: The Last Airbender Eternal

View full set →

Comments

Share your thoughts on this card — condition, value, pull rates, etc.

to comment.

No comments yet. Be the first to share your thoughts.