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Case of the Lost Witness

Alchemy: Murders at Karlov Manor · #4

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Overview

Legality, special rules, and flavor text

Rules

When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
YMKM-4--normal
Name
Case of the Lost Witness
Number
4
Rarity
Mythic

Type line & Magic stats

Subtypes
Case
Mana cost
{1}{U}
Mana value
2
Keywords
Conjure

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Is online only
true

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More in this set

Other cards from Alchemy: Murders at Karlov Manor

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