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Nightmare

30th Anniversary Edition · #412

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Overview

Legality, special rules, and flavor text

Rules

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Rulings

If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. — Nightmare’s power and toughness changes as the number of Swamps you control changes. — Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. — The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

Flavor text

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
30A-412--normal
Name
Nightmare
Number
412
Rarity
Rare

Type line & Magic stats

Subtypes
Nightmare, Horse
Mana cost
{5}{B}
Mana value
6
Power / toughness
* / *
Keywords
Flying

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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Other cards from 30th Anniversary Edition

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