
Overview
Legality, special rules, and flavor text
Rules
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Rulings
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. — Nightmare’s power and toughness changes as the number of Swamps you control changes. — Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. — The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
Flavor text
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- 30A-115--normal
- Name
- Nightmare
- Number
- 115
- Rarity
- Rare
Set, artist & references
- Artist
- Melissa A. Benson
- Language
- English
- Set name
- 30th Anniversary Edition
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from 30th Anniversary Edition
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